Team Spirit’s Donk CS2 Setup & Settings Breakdown

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Despite what recent events might lead you to believe, Donk is still one of the most prolific CS2 players, even at such a young age. His IEM Cologne 2024 performance shouldn’t undersell his skill; he still remains one of the most exciting players around and is always a pleasure to watch.

Donk has a very distinct aggressive playstyle that is both exciting and thrilling, which is of immense benefit to his team. He has such a high tendency to charge forward that his “W” key is probably scared of him at this point. His degree of accuracy and spray control is commendable, as even in high-intensity situations he is capable of maintaining his composure and getting the job done.

Going into IEM Cologne 2024, Team Spirit were the favorites to win after their spectacular campaign in Katowice earlier this year. It’s unfortunate though that the stars didn’t align for them in this outing, as they bowed out before making it to the playoffs. Devastating losses to MongolZ and G2 in massively one-sided matches forced them out of the tournament prematurely, putting an end to their campaign.

Donk’s CS2 Settings

team spirit donk title
Source: Team Spirit

Imitation is the sincerest form of flattery, so if you’re a fan of Donk and would love to copy his playstyle, below is his current setup along with his current settings.

Mouse

DPI: 800

Sensitivity: 1.25

eDPI:1000

Zoom Sensitivity: 1

Hz: 1000

Windows Sensitivity: 6

Crosshair

Style: Classic Static

Follow Recoil: No

Dot: No

Length: 1

Thickness: 1

Gap: -4

Outline: No

Color: Cyan

Red: 255

Green: 255

Blue: 255

Alpha: Yes

Alpha Value: 255

T Style: No

Deployed Weapon Gap: No

Sniper Width: 0

Or copy the following into your console:

cl_crosshair_drawoutline 0; cl_crosshairalpha 255; cl_crosshaircolor 4; cl_crosshaircolor_b 0; cl_crosshaircolor_g 0; cl_crosshaircolor_r 255; cl_crosshairdot 1; cl_crosshairgap -2; cl_crosshairsize 0; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_crosshair_sniper_width 1;

Viewmodel

FOV: 68

Offset X: 2.5

Offset Y: 0

Offset Z: -1.5

Presetpos: 2

Or copy the following into your console:

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

Video Settings

Resolution: 1280×960

Aspect Ratio: 4:3

Scaling Mode: Stretched

Brightness: 104%

Display Mode: Fullscreen

Advanced Video

Boost Player Contrast: Enabled

V-Sync: Disabled

NVIDIA Reflex Low Latency: Disabled

NVIDIA G-Sync: Disabled

Maximum FPS In Game: 400

Multisampling Anti-Aliasing Mode: 8x MSAA

Global Shadow Quality: High

Dynamic Shadows: All

Model / Texture Detail: Low

Texture Filtering Mode: Trilinear

Shader Detail: Low

Particle Detail: Low

Ambient Occlusion: Disabled

High Dynamic Range: Quality

FidelityFX Super Resolution: Disabled (Highest Quality)

HUD

HUD Scale: 1

HUD Color: Pink

Radar

Radar Centers The Player: Yes

Radar is Rotating: Yes

Toggle Shape With Scoreboard: Yes

Radar Hud Size: 1

Radar Map Zoom: 0.7

Donk’s CS2 Setup

Monitor: ZOWIE XL2546K

Mouse: Logitech G Pro X Superlight Magenta

Keyboard: Logitech G Pro X Keyboard

Headset: HyperX Cloud II

Mousepad: HyperX Cloud II

Earphones: Shure SE215

Now that you’ve got the setup and settings lined up, now comes the hard part. Getting Good!

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